So honey now has a slightly new look along with a frontal, 3/4 and profile views. The profile view is a little wonky so that will be fixed eventually. My goal was to get some kind of working design for her so I could start updating the storyboard with improved drawings. Tomorrow I'll work on Lucius (he's been very patient.) :)
Monday Film Post--Animatic version 5A
I decided to add some tone to the drawings and to make them less sketchy, more tight. Here's just a few seconds.
More Blogger Options. Whoo Hoo!!
Just two days after I finally got around to updating my blog, Google's Blogger announces new templates and functionalities. Whoo hoo! I went with a whole new template, made some customizations and changed the header. I still need to optimize it for search engines but I'm satisfied with the look.
Cosmetic Changes
Making the visual changes I wanted for the blog turned out to be easier than I expected. I had overlooked that "gadgets" can be added, deleted and moved around.
Now, if I can just figure out how to get the photo and the profile text next to each other.. Wow, the answer was surprisingly simple. I really need to learn more about Blogger!
Sunday Film Post--Animatic version 5
Learned how to do a few more things this weekend with Storyboard Pro. Now that I'm understanding the thinking behind the program's workflow, creating shots is easy. This version of the animatic has a change with the camera traveling through the keyhole. I combined a layer transformation (for each side of the keyhole) with a zoom into the guy, Lucius. (Yes, I've decided the dude's name is Lucius and the woman's name is Honey. OK, I admit it, I borrowed those names from "The Incredibles." It's just for reference purposes so why not copy?) This would've been a pain to do in After Effects but took a fraction of the time in SBP. And that was the whole purpose of buying SBP, to make the digital part easier so I could concentrate more on the creative stuff.
Toon Boom Storyboard Pro tutorial
I found this tutorial that gives an excellent overview of the functionalities of SBP. In addition to the narrator's charming French-accented English, he shows how storyboard panels can be drawn directly into the program, dragged-and-dropped from a library and imported. My favorite part was the large background drawing that had a camera move added to it. This type of thing is difficult to do in other programs but is simple and intuitive in SBP.
Take a look, especially if you're new to the program. You won't be disappointed.
Toon Boom's Second Chance--Animatic version 4
I was a little pissy with Toon Boom's support folks. Then they were a little pissy in their response. Then "Ron" was nice enough to post a comment regarding the use of Storyboard Pro (thanks for your help, Ron!). So after ALL OF THAT AGITA—coupled with glancing over answers in the support forums and a few video tutorials—I decided the software deserved a second chance.
And NOW I can say I'm having a good time with Storyboard Pro (SP)! After reading about how others were struggling with the program, I discovered that some of my gripes were valid…and others weren't. As Ron suggested—and as I suspected—I needed to get my head out of the After Effects (AE) workflow and into SP's. After spending just a couple of hours with it today, I've progressed substantially and am honestly enjoy using the program. Right now I'm tired and want to go to sleep but I'm having so much fun with SP that I can't tear myself from the computer!
Below is the latest animatic output from SP (and still needing some tweaks. For example, originally the woman was dancing, not singing, so the music's no longer appropriate to the action). It was amazingly simple for me to show the woman actively brushing her teeth while zooming in on the keyhole. Since my knowledge of AE is limited, doing that action and camera move simultaneously in AE would've been a nightmare!
I'll continue to talk more about my fickle love affair with SP as I get deeper into it. Maybe I'll create a how-to video? Stay tuned!
Updated blog to come
Wow, I feel left behind! So many blogspot blogs have an improved appearance and mine…doesn't. Guess what I'll be doing this weekend? Yep, updating the blog!
Some ideas I had: talk more about all of the great sites available for those wishing to improve their skills or who just want learn about the art forms of animation and cartooning (with lots of links!); a more detailed production diary of the creation of my film "Toys vs. Boy"; more about ToonBoom's software.
Ultimately, if I want to get more people interested in this blog, I need to make it more interesting. It's that simple.
Improvements in the look and content of the blog will happen in the next few weeks so please stay tuned!
Sunday Film Post--Hi, Mom! And characters
Oh, man, late again! I'll get better, I promise!
First, I'd like to give a shout out to my Mommy! Mom deserves a special thanks for making my day yesterday by telling me that she sees an improvement in my drawing. She must've used her Mom instincts to know that her encouragement was EXACTLY what I needed to hear! I had slacked off for a week from my morning practice drawing routine; the routine consist of my alarm going off at 4:20am (yikes!), me sitting down by 4:40am and doing the following: 10 minutes of a blind contour; 10 minutes of gesture drawing; 10 minutes of copying from classic cartoon model sheets to improve drawing forms; 20 minutes of anatomy; 20 minutes of Loomis's "How to draw the head" book (I'm up to facial planes.) A total of 1 hour and 10 minutes.
I had already noticed a slight improvement in my drawing but hearing it from someone else made me feel even better. Thanks, Mommy!
Second, I decided today to re-evaluate the above routine. In order to get up early, I need to get to bed early. And since I don't get home until 6 or 6:30, that leaves little time during the week to work on my projects.
So I'm starting a new routine. I'll stay up later--to do project work--then get up later. I think that will fit my lifestyle better. We'll see how it goes.
Third, here's some drawings of two of my film's characters. They're roughs, just playing with the shapes of their faces. I've been reading and studying a lot about animation, cartooning and drawing and I'm trying to incorporate this myriad of great information into this next project.
I'll talk more later about which sites and artists I've learned a lot from lately.
Sunday Film Post--Animatic version 3
Finally, I'm uploading at a decent hour on a Sunday!
As I said in my previous post, I have abandoned using ToonBoom's Storyboard Pro due to numerous difficulties and have returned to Adobe After Effects to deal with other difficulties. First on the list is how to adjust the speed of camera moves/transitions. As you can see in this animatic, the zooms start out fast then slow down. I don't want that, I want them consistently paced! I know it involves the "graph editor" which is waaaay scary. So figuring that out is going to take some time.
This animatic has some new and/or improved drawings. Now that I have preliminary character designs, I want them reflected in the animatic. I also decided that the gray, scratchy pencil lines make it difficult to "read" the action so I'm improving that, too.
Thanks to Cablevision, I will be unwillingly missing tonight's Barbara Walters special (not only her last but actually interviewing people I want to see!) and the Oscars. Maybe it's a blessing in disguise--do I really need to be up to midnight or later to see which rich and successful person wins best director and best picture? Will staying up late help me in any way? On the other hand, watching episodes of "The Office" definitely helps me deal better with my own…work situation. :)
Graphic Novel Post--Panel 1 test FINAL!!
I'm all tested out. This version was done with watercolor pencil on Bristol paper with some white ink. I adjusted it slightly using Levels in Photoshop and added the text.
Toys vs. Boy--Character Designs
Wednesday Graphic Novel Post--Panel 1 test II
I think I made a breakthrough. I was struggling to find a way to show the lighting on these buildings. My original idea of using Photoshop gradations looked to soulless. Tonight, after playing with pencils, charcoal and watercolor pencils, I decided that watercolor pencils will work best for me. I'll be able to control the tones and adjusting them in Photoshop will maintain an organic look. A rough test is below.
Sunday Film Post--Animatic version 2
Oops, forgot again! But this time I was with family celebrating Grandma's 90th birthday. At least I have a good excuse!
Below is the latest for the "Toys vs. Boy" rough animatic, the first few seconds.
Wednesday Graphic Novel Post--Panel 1 test
I'm currently collaborating on a graphic novel called "Chalk Outline Man." The story opens with an aerial view of a residential cityscape. To date I've done several test versions with the version below being the closest--so far--to what I ultimately want.
I've spent so much time on this one panel because I see it as a splash page (11" x 8.5" folded in half). Since this is the first image the reader sees--well, the second really, to the cover--it's important to me that it fully engage the eye. I love renderin
gs of cityscapes and am determined to make this one look excellent.
This image is a combination of a rough drawing scanned into Photoshop. The tones were added in Photoshop using a combination of fills, gradients and textures. I'm confident that with some more dedicated effort and experimentation, it'll look great!
Sunday Film Post--Animatic version 1
OK, so it's not Sunday anymore--it's Monday evening--but it's going to take some adjusting for me to get used to this new deadline. At least I'm only one day off!
Below is a brief segment of the first, rough draft of the "Toys vs. Boy" film. The entire first draft of the storyboard was completed during a single spurt of energy and therefore will require numerous revisions. As you can see, the character designs have yet to be determined. I'm still working out the action and the timing so there'll be MANY more versions of the animatic to come.
A New Attitude
One thing that I miss about Bill Plympton's School of Animation is the weekly deadlines. I knew it was important to have something to show every Wednesday. Even though I missed a few Wednesday deadlines, I was constantly working towards that goal.
Not so now! I haven't totally slacked off on my next project, but I don't feel that same sense of urgency.
So I've developed a new attitude and approach. The deadline for completion for my next film, currently titled "Toys vs. Boy," is July 1. In order to meet this deadline, I will be posting the latest work—character designs, energy sketches, animatics, pencil tests, background paintings, etc.—on this blog. I will also be posting the latest work at the Plympton School of Animation, First Class Facebook page which will hopefully generate much-needed feedback from my former classmates.
In addition, I will also be posting the latest work of the graphic novel I'm working on called Chalk Outline Man, a collaboration with playwright B. Walker Sampson.
The "Toys" posts will be made every Sunday and the Chalky posts on Wednesday. I intend to have lots to look at so get ready!
My "Avatar" Two Cents
Since no one's writing about "Avatar," I obviously had to do it. :)
Due to the existence of "Avatar", I had my first 3D IMAX experience. I went to the only true IMAX theater in Manhattan (in all of NYC?), Lincoln Square theater on 68th street and Broadway.
By true IMAX I mean the 70-foot screen, not some retrofitted crap. You need to look out for this: the IMAX corporation is allowing anyone with a projector and sound equipment turned to full blast to call themselves an "IMAX" theater. It's only IMAX if it has a 70-foot screen. Period.
Friends told me that to avoid potentially getting ill and to see the screen properly, it's best to sit as far back and center as possible. We arrived 45 minutes before the show to find that the entire back row was taken (they must've gotten there stupid early!). But we managed to get excellent seats anyway.
I felt sorry for the folks who arrived when the film was starting. IMAX is not the place to be sitting in the first row. That's asking for a neck ache and nausea.
Review-wise, I had lowered my expectations slightly because—based on "Titanic"—I knew that James Cameron was not a consistent screenwriter. Also, I had read so much about the story that it felt overly familiar to the point of me almost being uninterested. Cameron came through with a cliché-ridden script ("you're not in Kansas anymore," "we're getting out of Dodge," yikes!) The story, however, ended up being less common than the script. I enjoyed the obvious criticism of corporate greed and the imagining of the culture and world of the Na'vi.
On a side note, I'm amused by some of the right-wing criticism of the movie. My two favorites are that the film is anti-religion and anti-military. Those critics reveal their own prejudices: first, the soldiers in the film are mercenaries, not U.S. military. They were hired by a private corporation to do a private job. The job that they're asked to do is clear—steal from a peaceful people. I'm fascinated—and repulsed—by a world view that says, "whatever I think, say or feel is always right, no matter what." Clearly those people either do not know history or are purposely ignoring it.
Second, the Na'vi people do have a religion, but I guess their mistake was to believe in something other than Jesus Christ. How dare they! How dare anyone not believe in Jesus Christ! Repeat, arrogant world views.
Admittedly, I have doubts that the 3D approach added to the quality of the film. It was a fun experience, but whenever I raised my glasses to get a 2D look, the visuals were equally entertaining. What impressed me more was the motion capture (or as one of the movie's producers is now calling it, "emotion" capture.) Knowing that the actors performed every movement and emotion before digital enhancement made the film feel special.
Although the film felt 15-30 minutes too long (a complaint I did not have with "Titanic"), I'm glad I saw it. "Star Wars Episode IV," "Titanic" and now "Avatar"—I've been lucky that some of the most technically revolutionary films have occurred in my lifetime.
I'm curious to see where filmmaking goes from here.
Calls of the Wild Premiere with Women in Animation
Last night I had the pleasure of showing my film, "Calls of the Wild," to a small group at the Show & Tell event sponsored by Women in Animation in NYC. And I couldn't have imagined a better response!
First, the women were very friendly from the moment my companion and I walked into the room. This may sound minor, but often members of organizations are cliquish and downright unfriendly. Not these ladies; they immediately introduced themselves and were approachable.
Second, they reacted to "Calls" enthusiastically and supportively. They were effusive in their praise and offered constructive criticism. This was true not only with my film, but with all of the works shown that evening.
I look forward to continuing my association with WIA and to their future events. I think any woman living in the NYC-area who's interested in any aspect of animation should join and participate in this group. There are a lot of talented female animators and WIA appears to be a great support system.
Just more incentive to work hard to get my next projects done. Because that's what it's all about, getting our work out there!
Incentive!
A few days ago I received a courtesy e-mail from Toon Boom Animation, the makers of my recently purchased Storyboard Pro and Animate Pro. They asked if I was using their products and if I'd be interested in having the film I make from their products promoted on their website.
As Madea would say, "Hell to the yeh!"
Not that I've been slacking, but if I was slacking, this is a huge incentive to get going. When I first purchased the software, I read and watched a number of their interviews so being the subject of one would be terrific publicity.
So I'm back to work on my new storyline…right now!!!