Influence Map--Part II


Here's the continuation of yesterday's explanation of my influence map:

9. Alex Ross: I mentioned him in yesterday's post. I was never a huge comics fan, and especially not a superhero comics fan, until I saw Alex Ross's work in Kingdom Come. Just…wow. It suddenly occurred to me that the use of primary colors in comics was often a turnoff to me. But Ross paints the superheroes which gives them a vitality I've never seen before. Even a silly character like Plastic Man seems alive and serious with the Ross touch.

10. Andrew Loomis: Alex Ross was influenced by this drawing instructor, too. I've gone to great lengths to buy all of Loomis's out of print books, and it was worth it. His approach to drawing is easy to understand and execute. When I actually put in the time and make the effort (!) I immediately see an improvement due to his clear examples and explanations. Loomis is my number one drawing instructor.

11. MAD Magazine/Mort Drucker: I went through a period in the 1980's where reading MAD every month (I think that's how often it came out) was a huge pleasure. I was fascinated by the art; the various styles and the amazing ability to capture the likenesses of some many people. And those hands! I listened to a Schoolism video of Drucker and he talked about how many artists can't draw hands, that they go to great lengths to hide the hands in some way. Drucker decided he would tackle the challenge of hands and it shows! I love the cartoonyness and the expressiveness of his hand drawings. That's how I'D like to draw!

12. The Graduate: I love the post-college malaise that's captured in this film. Maybe because I, too, felt lost after graduating from college. This film is a model for a story I'd like to tell. I'm just trying to figure out how to make it nearly as good.

13. Will Eisner: It took me way too long to discover his work but now that I have, I can't get enough! I've bought all of his graphic novels, all of the black and white dailies of The Spirit and some color collections as well. Not to mention his books about sequential art. This man was a tremendous draftsman and I look to his work often for inspiration and as a standard to which to strive.

14. Burne Hogarth: My next favorite figure drawing instructor, second to Loomis. Although his work has been criticized for showing every muscle in a state of contraction, I value his drawings for revealing the human musculature. I have all of his instruction books, too, and have found them to be incredibly helpful. Some people prefer George Bridgman but I find his explanations and his drawings unclear. Hogarth is much easier to understand and apply.

15. Classic Steven Spielberg movies: I say classic because it's been a long time since I've loved a Spielberg movie. These are my four favorites--Jaws, Close Encounters of the Third Kind, Raiders of the Lost Ark (and, no, I will NEVER call this movie its alleged new name, "Indiana Jones and the Raiders of the Lost Ark." GTFOH!!) and E.T. These movies were all released between 1975 and 1982. After that, I've liked a few Spielbergs but definitely haven't loved anything. In other words, between 1984 and 2008, Spielberg hasn't directed ONE MOVIE that I think comes close to my fave four. I hate to say it, but once he got married and started having kids, the "magic" left his films. I mean, really, removing the cops's guns from the re-release of E.T. because now he suddenly thinks that cops wouldn't pull guns on kids riding bikes with an alien from another planet sitting in a bike basket?!?! Are you kidding me?! The average American cop would've put a bullet right through E.T.'s head and asked questions later. Why not, they do it with humans!

Sorry about the digression…:)

Anyway, I hope you enjoyed hearing about my influences. Now go explore yours!

Influence Map--Part I

I just discovered this. The link contains the template and numerous examples of people's maps. Some of my favorite artists/bloggers have made them:

Saskia Gutekunst

It was fun making mine. I hadn't really reflected on my influences before. It was an enlightening exercise to boil it down to the essentials:




I numbered the panels for an explanation of my choices. I originally intended this to be a single post but my explanations are turning out to be long. I'll explain numbers 1-8 today, 9-15 tomorrow:

1. Classic Warner Brothers cartoons: Bugs Bunny is the reason I wanted to be an animator. I was fascinated by his adventures and honestly believed that he was alive. When I learned that a bunch of guys brought him to life, I knew immediately that that was what I wanted to do with my life.

2. Star Wars: Yes, I know it sounds cliché, because EVERYONE'S been influenced by Star Wars! But for those of us who saw that movie in 1977 (I was 8-years-old), it was nothing short of mind-blowing. I had never seen space like that, or spaceships like that, or creatures like that or worlds like that. As I once tried to explain to a colleague who was born in 1977 and who was eager to see the Star Wars prequels (I just threw up a little…in my mouth), then it was new, now it's old hat. A New Hope (which will always be Episode 1, as far as I'm concerned. I don't give a crap how George Lucas chose to number the damn things!) was a genuinely unique movie experience. I'll never forget it.

3. Battle of the Planets: My first favorite elementary-school-age, after-school treat was watching Battle of the Planets. It was my introduction to anime and I was completely fascinated by it. It was exciting and action-packed, qualities I like in my anime to this day. Alex Ross's recent comic book covers for this property take it to a whole other level. More on him later.



4. Star Blazers: My second favorite elementary-school-age and junior high school after-school treat. I even liked the theme song! This was a seemingly endless soap opera set in space (hmm, kind of like the recent Battlestar Galactica) that mesmerized me.

5. Akira: Another mind-blowing movie experience. I recall my jaw dropping the first time I saw it, it was so unlike anything made in the US. I returned to the theater a second time to see it AND bought a poster which hangs in my apartment at this moment. The music, the backgrounds, the emotional intensity. An anime classic.

6. The Incredibles: You know an animated film is good when people who don't usually like animation feel it's one of the best movies of the year. I saw it at a theater in Maui and immediately fell in love. I'm not a fan of the buddy/kiddie/lots-of-heart movies made by Pixar (I'm part of the minority that preferred Ants to A Bug's Life) but this one was such a standout for its story and execution. I study the DVD extras regularly. And speaking of DVD's,…

…[here comes a rant!]…

…The Incredibles DVD is one of the few animated feature DVD's that does NOT interview ANY of the voice actors, except for Brad Bird. I HATE animation DVD's that don't bother to interview the director or the animators…but interview the f!@#ing voice actors! People who get paid millions to stand in front of a microphone in their pajamas?! (20 of those millions to Mike Myers, Cameron Diaz and Eddie Murphy EACH for f!@#ing Shrek. And how much of that did the f!@#ing animators get?!?!)

[rant over. back to influence map.]

7. Cowboy Bebop: Man, I'm glad I learned about this one! It was made in 1998 and as far as I'm concerned, no anime series has come close since (not even Bleach.) Two of my criteria for liking a story are if I believe the characters exist and if I'd like to meet them and spend time with them. Both criteria were met with Bebop. I LOVED this group of characters and was sad when my time with them ended. It looked great, the characterizations were fantastic, the music wonderful (bebop, of course), the stories exciting and the emotions real. It serves as a model for what I'd like to create.

8. The Godfather: Again, a potential cliché choice but, hell, it's a great movie. I rarely like movies about criminals but this is one of my few exceptions (the others are Goodfellas and Pulp Fiction.) Watching Michael Corleone go from war hero to ruthless thug is fascinating. And that last scene…wow.

Come back tomorrow for the rest!

The Walt Disney Family Museum in San Francisco

Another stop we made during our brief stayin San Fran was to the Walt Disney Family Museum located on the grounds of The Presidio.


This is a wonderful collection that shows Walt Disney's entire life and all of the great entertainment inbetween. As usual, it was the drawings, rather than the painted cels, that grabbed my attention. I was also impressed with the scale model of Disneyland and the numerous illustrations expressing sadness after his death.



If you're a fan of the Disney studio's work, this museum is a must see.

The San Francisco Cartoon Art Museum

My beloved—who is not nearly as into comics and animation as I am—was thoughtful enough to suggest we visit the San Francisco Cartoon Art Museum during our recent visit.

It's a small museum but it had several impressive exhibits. My favorite was Before Sita Sang the Blues: Spotlight on Nina Paley. Admittedly, I wasn't interested in seeing Paley's self-animated "Sita Sings the Blues." I felt that the story behind the film was compelling (dumped by her husband via E-MAIL!!! Ouch!!) but the look of the film turned me off. I've never cared for bright, candy-colored animation and chose to skip seeing the film.



The exhibit, on the other hand, displayed the drawings and concept art that went into the making of the film in addition to Paley's early comic art. I was struck by her engaging style and may now check out her film and seek out her old comic art.


After looking over the exhibits, I purchased some low-budget comics made by local talent. Gotta support the locals!

If you're in the San Fran area, I highly recommend stopping by this museum.

Back From Hiatus!

After a thoroughly enjoyable vacation in Napa Valley, Sonoma Valley and San Francisco, I'm back home and ready to bust a move on "Adult Toy Story."

But first, I need to get my body back on Eastern Standard Time! (One thing at a time, folks!)

My New Wacom Bamboo Pen Tablet



As I'm learning SBP, it's becoming increasingly clear that I will be switching from my old animation method—drawing on paper; scan the drawings; place into program—and will FINALLY transition to the new method of drawing directly into the program with a stylus and tablet.

Now, I already own a tablet. A few years ago I bought a Wacom Intuos 2 9x12 tablet from eBay. I've used it sparingly for a few reasons: one, there was a slight lag between my hand and the result on the screen; I hadn't properly installed the software (!) so the pressure sensitivity and other functions weren't working correctly; and it's so big that it was impossible to be portable and a bit cumbersome in my limited workspace.

I was thinking about all of these issues as I was going through the drawing section of the SBP manual. Then I suddenly remembered that Wacom has small, inexpensive models of tablets. I didn't have to get their best (the Cintiqu 21UX for $1999). I learned from the Intuos that I don't need a huge drawing space on the tablet since it works relative to the computer screen.

I did some quick research and discovered that the Bamboo Pen is $69.95 and available at Apple stores. And that's exactly where I was this morning, 15 minutes after they opened, at the Apple store on 67th and Broadway (the closest one to me.) I picked it up and was back home soon, happily installing not only the driver but also Corel Painter Elements. I know it's not the full version of Painter (of which I have 18 days left on my trial version) but it's better than no version of Painter. And it, along with the trial version, will assist me in deciding whether or not I should invest in that program.

My immediate reaction to the Bamboo Pen—it's AWESOME! I was so accustomed to the poor response with the Intuos 2 that I assumed that was how all tablets and styli worked. I feel like I've entered the modern era! The performance of this tablet is wonderful. I've been testing it in SBP with the textured brushes and feel almost like I'm drawing on paper. I look forward to doing even more with it.

First Impression of Storyboard Pro 2—NICE!


I've spent a few days doing the animatic for "Adult Toy Story" (ATS) in the new version of Storyboard Pro. Although I haven't gotten deep into it, I can confidently say that the first major improvement I've worked with is NICE!

Storyboard Pro 1/1.5's manual had SIX pages related to camera moves. And the current version's manual has how many camera move pages? TWENTY! A three-fold-plus increase which mirrors the increase in options.

Right now, I'm planning a zoom out and a pan. I want the pan to go around a corner and up the side of a building to a window. With the old version of SBP, it would've been a very linear and lifeless camera move. But with this new version, I can adjust the trajectory, continuity, tension and bias of the camera's path. Don't ask me what all those things mean! All I know is that they give me additional control and that's all that matters.

Frustration With iPhone 3G Running iOS4 Video Parody


This parody video accurately shows the experience I, too, had when I upgraded my iPhone 3G to the iOS4 firmware. Soon after my disastrous upgrade, I read that Apple planned for an iPhone 5 around Jan. 2011. So I said, "OK, I'll suffer through the severe decrease in performance until then."

Then reality hit me like a sack of s*$t!!.

Since I'm not a particularly patient person to begin with, I couldn't ignore the billboard-sized fact that my phone was now just TOO DAMN SLOW!! Like this video shows, just opening one app meant many seconds of no response! I couldn't take it anymore so I researched downgrading to OS3.1.3 and dedicated a whole weekend to the project.

Sacrificing that weekend was worth it.

I'm now back to the phone's original speed. Yes, one or two of my app upgrades aren't useable on my phone but I can live with that much more than with ridiculous slowness.

I'm a fan of Apple's products but their obsolescence-every-6-months approach is their biggest problem. And it's an expensive problem for those of us who can't afford the latest and greatest gadget or software on that short of a schedule.

It's also clear to me that once an iPhone 5 comes out, that my 3G will be three generations behind so a new phone will be a must.

Guess I know where my 2010 tax refund is going!

Fear of Failure, Hollywood Style

If you're interested in filmmaking, storytelling and the current pathetic state of ideas coming out of Hollywood, then the video below is for you! I honestly laughed out loud on this one.

It's an anonymous animation made via xtranormal—the site where you literally type in text, click on a few options and create an instant animation. I recommend giving it a try. It's a lot of fun and can even give you a sense of how well your ideas work before you dedicate too much time to them.

The video—posted by screenwriter John August—mocks the fear of new, untested ideas in Hollywood. Enjoy!



Return to Creatin'

After a wee bit of frustration, I finally passed the first big hurdle in my return to working on the animatic. I decided this time to copy Bill Plympton and make my film in the 16:9 aspect ratio instead of my usual 4:3. Here's some visuals so you know what I'm talking about (and please excuse the "dummies" part, I borrowed this image from this site):



In other words, I'm designing this for the type of t.v. most people own…except for me! I'm guessing that most folks have some sort of a widescreen t.v. I, on the other hand, am quite content with my old skool CRT t.v. Why? Because I'm too busy CREATING to be CONSUMING! And when you're consumed with creating, there's no time to watch every freakin' stupid show on television! I make an occasional exception for streaming episodes of "Fastlane" from Netflix while I'm eating ( we all have guilty pleasures!) and an occasional movie on the weekend…BUT THAT'S IT!!! "Adult Toy Story" MUST get done within the next 6 months so I can work on the next film and the next film and the next.

Back to using Storyboard Pro: when I selected "HDTV" as my new file format and imported storyboard images that I had sized properly—I thought—the images were too big for the allotted area. I couldn't figure out why this was happening. It's annoying and time-consuming to fix it manually; when I import my drawings, they should automatically fit the frame size. Finally, I selected another option for my file, "HDTV_vertical." I assumed that I didn't want anything vertical but tried it anyway and SURPRISE! It worked! I'll have to dig deeper and learn exactly what the issue was. This issue might be a good entry for my storyboarding ebook.

Although it will chew up time, I'm considering starting with a rough animatic, then creating a more "presentable" one. Since I was away from this program for about 3 months, I've almost completely forgotten how to use it. I feel that I'm making more progress if I do a down 'n dirty animatic that doesn't look great but gives me an idea of what the final will look like. Once that's done, I can pretty it up with tighter and better drawings, tone, etc. I'm not sure if this is the best approach but I'll learn soon.

Today I completed a rough version of the opening titles. My goal is to show you either the animatic or stills of the opening pan from the titles to Honey's apartment bedroom tomorrow.

Now if I could only figure out a way to balance creating with exercising and housecleaning, I'd be a happy girl!

Toon Boom's Storyboard Pro 2 Has Arrived!

I'm soooo excited that I have now officially installed Storyboard Pro 2. And it's dongle-free! Woo hoo!

I'm going to take some time to go through the introductory tutorials so I can be sure I know the basics before I begin the latest animatic for "Adult Toy Story" (ATS). I already have the first few panels drawn and ready to be scanned and imported into SBP. I was actually prepared to do that tonight until I realized that I should learn a bit about this program before trying to use it. That may be one of the mistakes I used the last time with SBP: I thought I could just learn as I go but it's definitely helpful to learn some basics before getting started.

Let's get started!

Poo-pooing the Idea of "Talent"

I often hear people say that they can't draw "a straight line." Actually, most artists can't draw a straight line unless they use a ruler! The reason people say that is because we've all been conditioned to think that unless we're "born with talent," that we can't do certain things.

Clearly, there are a few exceptions especially in regard to athletics. Yes, if you're a 5'7" man, you'll probably not make it as a professional basketball or football player (although I do remember that Spud guy basketball player who was like, 5'3", or something like that!) But for the most part, this is a myth that we all should eradicate from our brains.

Here's an old article that deals well with the subject fro 2006:


As the article says, practice makes perfect in ANYTHING we wish to accomplish!

So…back to work!

NEW free ebook coming soon!

Looks like Toon Boom Animation has upgraded their Storyboard Pro software. I've already upgraded my Animate Pro so I might as well do the same for SBP. I'm excited about the new features and am especially excited about returning my dongle to them! That's right, if you have the version of SBP that required a dongle, it must be returned (along, preferably, with the activation code which, of course, I've lost!) before the new version can be activated. Good riddance to the damn dongle, I say! No more will I have to carry it around in my purse to make sure it was available for both my home desktop and my laptop.

This means I'll have to write the next ebook to discuss this latest version of SBP that will, hopefully, correct the various small annoyances of the previous versions of the software.

So keep a lookout for the next free ebook! I'll keep you posted on its status.

Last Sunday's Art Post—Honey & Luthor face designs

I wrote this post TWO SUNDAYS AGO but by the time I was ready to upload, it was time to meditate and get to bed.

So here they are!

I finally got to a point where I'm satisfied with both characters. It's possible that the designs will change as I work on the storyboard but at least I have something that makes me happy to work with for now.



I think that these are superior to what I posted on April 2 & 3:



For Wednesday: more drawings of Honey and Luthor and some storyboard panesl.

Wednesday Art Post—character designs

Below are drawings that show how I'm working through the process of designing Honey and Luthor. NOTHING in animation is easy and that includes character design. I wanted these characters to look better than Wayne and Petey from "Calls of the Wild" so I'm putting in more effort in how they look. I also want to apply to their designs the lessons I recently learned. The goal is to have something distinct that is also easy to manipulate. That's why I tried to keep the shapes simple.

Honey has some Taraji P. Henson, Jennifer Hudson and Lauryn Hill in her. I'm still working on giving her a decent hair style. I want something short to, again, make it easier to animate.

Luthor's bald—one less area to animate and color!

Basically, I want Honey's face to be soft and round…feminine, while Luthor's is more blocky.

GOAL: to have the finished (for now) facial designs for Honey and Luthor uploaded here by Sunday evening. I say "for now" because as I work on the animatic, their designs will probably evolve. But I like having something solid to work with at this time.







Fighting the Fear Redux

I have a nasty habit of forgetting lessons learned and then having to re-learn them.

As I've been reading, FEAR is probably the single biggest obstacle to human accomplishment and advancement. And what do I keep giving into?

That's right, FEAR!!

Last year when I was working on my film for the Plympton class, I spent one weekend terrified of drawing. I felt that my drawing was so weak that I just didn't want to sit down and continue doing more weak drawings. I finally faced that fear and successfully completed the film.

But I've let that feeling return. Even after all of the studying and drawing I was doing, I still had this nagging voice in my head telling me that I still suck! So, in order to avoid sucking, I dropped drawing altogether.

I haven't drawn anything substantial for approximately one month, as evidenced by my sparse blogging.

That fear of drawing poorly has infected me again. Even though I know that the more I draw, the better I'll become—I've even seen improvements already—it still isn't enough for me. I still can't help feeling that every line I draw should be brilliant! Where did such ridiculous expectations come from?!?!

I have decided to, once again, face the fears and just sit down and DRAW!

I'll be completing the Nicolaides curriculum Schedule 5 by this weekend (look for the posting of the "Done" schedule) and will have some character designs to show you in two days.

See you then! And keep working!

"Adult Toy Story" officially back in production!

As you see, I'm now considering the title "Adult Toy Story" over "Toy vs. Boy." That way I can weasel in on Pixar's "Toy Story" action!  I also considered "Toy Terror" but that's the name of an R.L. Stine book. I'll research if it matters that I use it. Or maybe "Toy Drawer Terror?"

I'll have new character designs up this week. Soooo glad I took the time to improve my drawing knowledge, you'll see how it paid off!

Art instruction books—DONE! (for now)

That was quick!

In my last post I said I had given myself a deadline of Sunday, July 18, to complete studying particular sections of the Famous Artists Course and the Famous Artists Cartoon Course. Well, it's now SEVEN DAYS since I first made that pledge (on June 19) and guess what?

I'm done studying the Famous Artists Courses material!

Yes, I'll admit that I went through some of it quickly but that was mainly due to redundancy. And I'll also admit that my desire to start putting my new-found knowledge to practical use has become impossible to ignore.

I want to get back to work on TOYS!

I'll continue to work on the Nicolaides curriculum. But starting tomorrow, I'm back to my story!

I can't wait!!