Rough Animatic—Dry Brush Blur

I have a scene in my film where Luthor—relaxing in bed—is frightened by a sound. I needed to get him from his seated position on the bed to a kneeling position behind the side of the bed. At first I couldn't figure out how to move him smoothly. I had already used zip pans earlier in the film and didn't want to repeat that solution.

Then I recalled seeing in classic cartoons another possibility. I'm not sure what the technical name for it is, but John K. called it a Dry Brush FX. Using paint and brush, the cel painter created a blurry speed effect. I love the way it looks and it's the perfect solution for my problem. Below is the rough animatic version of the dry brush blur:


It's possible that there will be a filter in Animate Pro that will allow me to quickly and easily create this effect. If, however, it doesn't look the old school way, I'll do my best to recreate it manually. If I can pull it off, it'll look badass!

Toon Boom Storyboard Pro 2 Tutorial #5—The Closeup

Ah, the closeup! A very sensitive area for me.

Why? Because starting some time in the late 1980's or early 1990's, American film directors (and their non-American imitators) suddenly forgot that closeups have a purpose. They started using closeups CONSTANTLY! As a result, it's purpose has been undermined. Watch any movie or t.v. show today and you'll see what I mean.

Getting a camera all up in an actor's face should be done in only one situation: to show the audience the power of that moment as it registers on the person's face. Think about Vivian Leigh in "Gone With the Wind" when she walks into the triage. As the camera closes on her face, we feel her disgust and horror as it registers on her face. Then camera pulls back to reveal to the audience why she's reacting that way. Now that's filmmaking. The tension and power of the moment was heightened by using closeups sparingly.

Below is a closeup from my rough animatic:



Sherm Cohen's explanation of closeups in storyboards is here.

Work for the Sake of Work?

In the December 2010/January 2011 issue of "Animation Magazine," I noticed this quote from the animation director of the "Yogi Bear" 3D movie extravaganza, Alex Orrelle, in response to a question regarding rebooting classic characters: "Look, we all roll our eyes every time a classic brand reboot is announced, but after we finish grumbling, we [the animation community] are happy for more opportunities to work in our craft. Ask the 80 animators [from Rhythm & Hues] who worked on Yogi Bear!"

I'm not sure how to feel about this. This dilemma exists in numerous fields: should one do crummy work for the experience and the resources to pay one's bills OR does one refuse to participate. I remember a quote years ago from Jodie Foster regarding her dearth of film roles after graduating from college. She said, "I decided not to do dreck." Not everyone is in the position to select that option. I'm personally torn. There is a value in getting experience even if it's in something crummy. I also wouldn't begrudge anyone making a living that doesn't involve criminal activities or negative results. Ultimately, the audience will determine if poorly created 3D reboots of classic characters is worth doing. To date, the Yogi Bear movie cost $80 million (not including marketing) and has earned $66 million. It could become a financial success once released overseas. But it seems to me that this did NOT capture people's imaginations. Which brings me to this next quote from the same article:

"As kids were very naïve, there was plenty of magic in watching two bears talking for seven minutes back then. In today's war for audience attention, that's not enough. Kids expect Yogi to be photo-real and reach out of the screen and poke them in the eye. The old Yogi and Boo-Boo of the 2D limited animation sitcoms don't automatically translate into a live-action family film, both in story and animation."

I find several things wrong here. First, if Yogi enthralled people in 2D back in the day, why would it not continue to enthrall in 2D today? Kids watch LOTS of 2D animation on t.v. Why is there this notion that something so basic needs a hugh technological updating? This isn't Logan's Run, a story set in the future therefore requiring technology to adequately realize the vision. Yogi was a hand-drawn cartoon. If it doesn't "automatically translate" outside of its original incarnation, why try to force it to fit this new form?

Second, notice he says "audience attention" not "audience engagement." Are we so "modern" that we require all of our visual entertainment to be in stereoscopic 3D? When watching t.v. or a movie, one doesn't look around oneself in 360 degrees. Instead, one sits in one spot (a chair) and stares straight ahead, focused on the action in front of us. It's not possible to swivel 360 degrees in a movie theater. If you look behind you, you'll miss what's going on in front of you! Who wants to spend their movie experience looking all around; we want to focus and to be engrossed. The images before us already have depth. Having objects fly out at us into our faces does NOTHING to enhance the experience. Zero, nada, zip, nilch.

Instead of these 3D movie-makers focusing on giving us a great story well-told, they give us a crummy, half-baked story combined with a vomiting of special effects.

The masses are speaking. Movie attendance was down in 2010 from 2009, which was down from 2008, and so on.

Let's focus on producing the best possible work instead of pooping out more cinematic crap! If we want long careers in the film industry, we have to consider the long-term implications of creating crap today that will convince audiences to stay home tomorrow. I've already put in place a personal moratorium for 2011; I'm not stepping foot in any theater for any movie. For the sake of the film industry, let's hope that others do the same.

Redefining Success

I was raised to believe—like the majority of Americans—that success means making a lot of money, living in a fancy house and driving a fancy car. Period. That's it. That's the entire definition of success in the USA. I've actually been criticized by people close to me for "not making money" and for working at "those" kinds of companies (in other words, unprestigious companies.) I suffered during some of the best time of human life—one's twenties and thirties—worried about making money. That's almost TWENTY YEARS of worrying about earning enough coin so I can not eat cat food when I'm no longer "employed."

Wow, there are so many things wrong with this model, I'm not sure where to begin!

First, success is how you define YOURSELF. You're the only person that can define your success. How can someone else possibly tell you if you're successful or not? If you feel successful, then you are. Period.

Second, I refuse to believe that we spiritual beings—having a human experience here on Earth in the Milky Way galaxy—are here for NO OTHER REASON than to spend our few years alive collecting as many as possible pieces of green paper and trinkets until we die. Does anyone actually say on their deathbed, "Hey, look, my pile of paper and trinkets is bigger than yours!!" Once we die, that paper and trinkets gets transferred to SOMEONE ELSE ANYWAY! So the point was…???

Third, if your identity is what you own, then all I can say is I feel sorry for you. No wonder there are so many miserable people in this country.

I've decided to take a new approach. I've decided that I'm successful because I've either completed or have in some form of production approximately 15 films. 15 FILMS! How many people have done 15 of anything that's valuable except collect 15 pairs of shoes or 15 watches. I'm creating. They're consuming.

I'm successful because my rented studio apartment is rodent and roach free, has 6 windows that face east (sunlight is very important to me) and is located in a safe and clean neighborhood.

I'm successful because I have a plan for my future AND because I'm putting effort and action towards my plan, daily. The first part of that sentence is worthless without the second part. First plan, then take MASSIVE action.

Do not let anyone tell you you're not successful because you don't have Bill Gates dollars or Oprah dollars. It's perverse that in the USA the only way to be successful is at the extreme end. We are, indeed, a nation of extremists. There's no middle ground with us, just one end of the spectrum or the other.

Success is simple—you set a goal and meet it. Period. No one else's opinions matter.

Here's what DIY filmmaker MdotStrangE has to say about this topic.

TRON (1982) v. TRON: Legacy (2010)



In a nutshell: No contest!

The only way the new version wins is, of course, with the quality of the effects. I am not one of those people who watches movie to see cool effects. I expect more than that from my filmwatching experiences. If, however, you don't demand more than cool effects (and they weren't even that great) and cool music, then TRON: Legacy is for you.

First, I saw this movie in IMAX 3D. Throughout the movie I raised my glasses to see the difference and…there WAS no difference! Even Avatar had more 3D in it and I even felt that was paltry. Honestly, I could've paid considerably less than $22 per ticket to see it in 2D and had the SAME EXACT EXPERIENCE!

Second, the story was weak. The son-searching-for-father storyline was not engrossing mainly because the son came off as a spoiled, rich brat. Also, the thread about the programs entering the real world and taking over had about zero menace to it. I felt absolutely no fear whatsoever from the bad guy and his peeps.

Third, the CGI was orgiastic. Let's say it together folks: just because you can do something doesn't mean you should. Just because you can move the camera around 360 degrees doesn't mean you should. Both the disc battle and the light cycle scenes were ruined with crazy camera work that only succeeded in confusing the audience. Also, the jet wall left behind by the light cycles was not presented as being deathly. The odd choice was made to make the jet walls shimmery and water-like thereby undermining the fact that it's a WALL! We all know what happens when you slam a motorcycle into a wall.





The only positives I can give TRON: Legacy is that it's two hour running time didn't seem interminable and the music, by French group Daft Punk, was truly cool.

I was so disappointed by this film that I watched the original 20th anniversary DVD version upon arriving home. Wow, what a difference. Yes, the effects are cruder and the dialogue is just as cheesy as the sequel, but it had a lot more at stake in the storyline which is what, ultimately, kept me interested.

This movie was the last straw for me. I have vowed to see NO movies in the theater for 2011 with maybe the exception of "The Illusionist." My only doubts about that is the realistic rendering of the characters. That stylistic choice has a tendency to put me to sleep so I originally intended to see this one on DVD. We'll see. But aside from that, I've HAD IT! 3D is a scam to get more money out of us while still telling the same crappy stories. I can't take it any more.



Just more incentive for us to create our own work and get it out there. Let's do it!

A Decade Under the Influence—Part 1



I think it's important to dissect this documentary and the ideas expressed in it. The mindset of the film industry during that period produced some of the most memorable and iconic movies of the modern era. I think it's fascinating that a period of openness and experimentation evolved into today's mediocrity, fear of failure and lack of imagination.

Part 1 of the documentary is called "Influences and Independents." The studio system had died; the big studio heads—Louis B. Meyer, Darryl Zanuck, Jack Warner, Harry Cohn, et al—had either died, too, or sold their interests to non-filmmakers. These new studio heads were remarkable, in my opinion, because they knew they knew nothing about filmmaking. Instead of imposing their ignorant will onto the filmmakers—as they do today—they turned to the filmmakers and gave them free rein to do their thing. Imagine that, allowing an artist to CREATE without interference!




There was a new audience at this time, an audience experiencing Vietnam, Watergate, the Civil Rights Movement, the Women's Movement and general social confusion. People were questioning what had not been questioned before. Audiences were looking for something more meaningful and related to their own life experiences as opposed to the Rock Hudson/Doris Day glitz of the 50's. Audiences wanted something they recognized. The filmmakers expressed these feelings with their films.

The movies made during this period often thumbed their noses at the audience's values. They attempted to reflect life as it was as opposed to how the authorities wanted it to be.

I found all of this to be fascinating. As a child of the 70's and early 80's, combined with having a mother who was a film buff, I saw a lot of the social commentary movies from that period. To this day, films from that period are among my favorites. When I go to see a bad movie, like TRON: Legacy (to be reviewed in my next post), I'll often pop in a tape or DVD of "The Graduate" or "Network" to remind myself of what is a good movie.




Clint Eastwood summed things up nicely when he said that when making "Dirty Harry," they threw caution to the wind and just went for it, that they were FEARLESS.

I couldn't agree more.

A Decade Under the Influence Reviews to Come



I saw the documentary "A Decade Under the Influence" (2003) several years ago and decided to watch it again. Unfortunately, I realized that the one hour tape I had recorded from tv was only one third of the entire story. Netflix to the rescue!

Now I've finally watched the entire story. And it's a GREAT story. The film is about the origins of the wonderful social commentary movies that were released between about 1969 and 1980. Since I grew up during the '70's with a film-loving mother, I saw a few of these films in the theater and many more when I became older, often due to my mother's recommendations. Movies made in this period—Alice Doesn't Live Here Anymore, Taxi Driver, Apocalypse Now, One Flew Over the Cuckoo's Nest, The Godfather, Midnight Cowboy, Coal Miner's Daughter—just would not get made today. They're the opposite of escapism and don't involve glamourous movie stars. It wasn't about looks or money during that period, it was about expressing the cultural upheaval going on at the time (Vietnam War, Watergate, oil crisis, recession, women's rights, civil rights, etc.)

The studio system had just ended and this milestone unleashed some tremendous creativity and, more importantly, FEARLESS FILMMAKING! Which is the POLAR OPPOSITE of what we have now. FEAR OF FAILURE drives the American film industry. I'm guessing that's why actors ask for so much money up front; if the movie tanks, they want to get something out of it. But if the budgets were lower then the risk would be minimized thereby allowing more fearlessness.

Anyway, the documentary is divided into three sections. I'll talk about what I learned in each section in later posts.

"Racist" Cartoons

I just watched on YouTube (thank the gods for YouTube!) three Warner Bros. cartoons that have been banned from television: "Coal Black and de Sebben Dwarfs", "Goldilocks and the Jivin Bears" and "Uncle Tom's Cabaña."







My primary reason for watching them—aside from them having been censored—was that I was curious about how black women were drawn and caricatured at that time. All of the above films were made in the 1940's. This was THE period of exceptional animation art. For that reason, combined with the fact that there's very little caricature of blacks today, I realized that I could learn from these films. Here are my impressions:

1. The dictionary definition of racist involves superiority, hatred and intolerance. I believe we in the United States confuse racist, prejudice and stereotype too often. For example, the "jive-talking" robots in Transformers 2 were NOT racist. They were a stereotype (no less offensive, but I think it's important to get the terminology correct.) I have the same feeling about the banned cartoons. They are not racist because they don't depict white superiority, hatred or intolerance. What they DO show are stereotypes of blacks: lazy, poorly spoken, shooting dice, zoot suits.

I wasn't offended by these depictions because this was the 1940's for Christ's sake! The one thing that confused me more than offended was the depiction of thick lips. It's not the thickness that bothered me because these are caricatures; exaggerating features is part of cartooning. Fat Albert and the Cosby Kids all had thick lips and no one complained. What I DON'T understand is why both the lips and the palms of the hands were shown with such a light color, beige maybe. The contrast of that color against the brown skin of the characters is jarring and just bizarre. Also, the inner-tube design of the lips was weird. I know that was the common way to show black people's lips but it just looks so…odd.

2. Here's what Bob Clampett said in later years regarding Coal Black, taken from Wikipedia:
Bob Clampett himself explained the evolution of "Coal Black" during his public appearances in the 70s and 80s, and during taped interviews: "In 1942, during the height of anti-Japanese sentiment during WWII, I was approached in Hollywood by the cast of an all-black musical off-broadway production called "Jump For Joy" while they were doing some special performances in Low Angeles. They asked me why there weren't any Warner's cartoons with black characters and I didn't have any good answer for that question. So we sat down together and came up with a parody of Disney's "Snow White" and "Coal Black" was the result. They did all the voices for that cartoon, even though Mel Blanc's contract with Warners gave him sole voice credit for all Warners cartoons by then. There was nothing racist or disrespectful toward blacks intended in that film at all, nor in "Tin Pan Alley Cats" which is just a parody of jazz piano great Fats Waller, who was always hamming into the camera during his musical films. Everybody, including blacks had a good time when these cartoons first came out. All the controversy about these two cartoons has developed in later years merely because of changing attitudes toward black civil rights that have happened since then. Hopefully, someday all this overreaction to these innocently-intended cartoons, which we finished in 1943, will settle down and people will be able to see them in their proper historical context."


After reading this, it suddenly occurred to me what the common failing of these films is: they're not depicting the behavior of real people, just show people. In other words, all of the music-playing, dancing around and zoot suits, that's not how the average black person looked, sounded or behaved; that's how the black ENTERTAINERS of the day looked, sounded and behaved. Clampett developed Coal Black with a group of performers. Instead of them infusing the film with genuine behavior, they fell back on the stock performance behavior of blacks during that period.

3. It was surprising that both So White (that's actually the character's name in the film, much to my surprise. Coal Black is just a reference to her hair color.) and Goldie were not caricatured in the stock way. The only reason I can think for this is that despite them being black, they were perceived first as women. And male animators ALWAYS like to draw their women pretty!

So these films were great for my research. The designs for So White and Goldie look like the usual women from that time with some slight exaggeration in the noses and mouths. They're actually quite cute! I made a lot of screenshots of both from which to borrow for my design of Honey.

One last remark about the films: I don't think these, or anything, should be banned. A disclaimer explaining their historical context would be helpful since so many people are ignorant of history. But outright banning ends up burying history. And it's important—especially in a country with so many immigrants—that NONE of America's history be buried. Everyone should know that there was a time that despite their heroic participation in WWII, black GI's were still portrayed as mushmouthed dwarfs.

Out of the three, I thought Coal Black was the weakest. This surprised me since some animation historians think it's one of Clampett's best. Of course the animation is fantastic but the story was all over the place. Maybe combining the Snow White story and GI's simply didn't work. Uncle Tom's Cabaña was better; it had some clever ideas. I could have done without Little Eva's musical number, though (her facial design, too, I intend to borrow from for Honey.) The Jivin Bears was the standout. It was a fun take on the Goldilocks story and held together the best storywise.

I read that some of these banned films will be coming out on DVD soon. I'll be sure to add that to my collection.

Rough Animatic—Luthor & His Joint

I'm making significant progress with what I'm calling the "rough animatic." As I mentioned before (I think), although I was spending time making the animatic look presentable, I began to feel that the attention to detail was preventing me from envisioning the film in its entirety. I was so focused on drawing the characters and backgrounds well that the composition and flow of the story was suffering.

Now that I'm doing the animatic roughly—focusing on the cuts and timing instead of the quality of the drawings—I feel that I'm making better progress. Although I will have to spend the time to redraw the animatic so it looks better, at least I'll have the first version of the scenes complete. I'm kind of looking at this animatic as the "first draft" and the next version as the "rewrite." It works for writing, so why not for animated filmmaking?

Here's a little bit of what I've done:


And according to my current shot list (32 shots including opening and closing credits), I'm currently 40% done.

As of today, my goal is to complete the rough animatic by Jan. 1, 2011.

Here we go!

Practice Can't Make Perfect, Just BETTER!

I was so giddy while working on my rough animatic that I had to note something. With the drawing that I try to fit in on my bus commutes to and from work and during lunch time, I am truly seeing an improvement in my drawing!

I was drawing a few hands and even despite the roughness (which is why I can't show them to you…yet) I could feel and see that I was applying more knowledge to my drawing.

Let's keep practicing and learning!

Don't Fall for This!

First, I just realized that almost all of my blog post titles have exclamation points in them, as if I'm always SHOUTING AT YOU. I'll have to keep that to a minimum in the future.

Second, this was brought to my attention and I wanted to use it as an example to make a larger point. Once again, someone doesn't want to pay people for creating illustrations for them (Amid Amidi complains about this A LOT at Cartoon Brew). Why is art considered by non-artist to be "easy" and not worthy of compensation?

I apologize in advance if I've discussed this topic before but it's worth discussing again.

My advice is that NONE of us should work for free. Doctors, lawyers, police officers and elected officials don't work for free, why should we? I made the mistake of doing graphic design work for free and now feel guilty for contributing to the devaluing of the art industry. Never. Again. I do NOTHING for free and that includes "favors" for friends and family. I always ask for some form of compensation. If my request for compensation is declined, then I decline to do the work (I usually use the "I'm working on a project right now with a tight deadline, blah, blah" as the excuse.)

It's simple—everyone's time is worth something. Artistic endeavors take TIME. Therefore, they are deserving of compensation.

Period.

Congratulations to Bill Plympton!

The film "The Cow who Wanted to be a Hamburger", made by independent animation genius, Bill Plympton, was among the 33 animated shorts eligible for Academy Award consideration. Now he's cleared a second hurdle by making the cut to the top 10.





I had the pleasure of being the FIRST person to sign up for (and send a check. That's what really counted!) Bill's FIRST animation school class. And every day that I work on my film, I try to keep in mind all of the tidbits he taught in those 14 weeks.

Best of luck, Bill!

Storyboard Pro 2 Tutorial #4—Staging & Composition

Next in the series of tutorials is staging and composition. This involves planning the drawings to leave space for the characters and their actions. It also involves designing the props and background elements to aid in telling the story.

This shot may not make it into the final, but I composed it to show what Honey's doing in the bathroom while Luthor's waiting for her in bed.

One thing I know for sure: animation is PLANNING! This is the biggest difference between animation and live-action filmmaking. With live-action, there are surprises that one can potentially use in the final cut. With animation, there are NO surprises. Every single thing that one sees on the screen was planned in advance. Unless you draw something unexpected are do a strange tweak in Maya, your animation will come out exactly as you planned it. Due to the effort required to make animation, there's no time for guesswork.

That's why I'm spending soooo much time on the animatic. EVERYTHING is to be worked out in this stage so once I get to the animation, I can focus on the characters's performances and not whether or not their actions will fit the frame. That I would've already determined.

Without further ado, Sherm Cohen's tutorial about staging & composition is here.

Here's how I staged and composed a scene in my animatic:

Animatic—Luthor Does LL Cool J Lip Lick

After studying some video screenshots of LL doing his signature lip lick and observing my mouth in a mirror, I was able to get this to work! I consider it an accomplishment because when I did this 8 months ago, it was seriously lacking. This lip lick version is only for the animatic; I can't wait to see it when it's fully animated!


MAD Magazine Copying

I have ALWAYS LOVED the MAD Magazine style. I read MAD regularly in the 1980's, fascinated by the semi-realistic and amazingly accurate renderings of actors.

Around that time, I somehow came into the possession of a 1950's MAD paperback.

Wow.

I loved how everything was drawn. The folds in the clothes, the expressions, the hands. Incredible. A lot of it was Mort Drucker, by the way.

Once I saw Will Eisner's work, I made a somewhat presumptuous decision—I wanted to draw like that!

Considering how NO ONE (I've seen, at least) draws like those guys anymore, I thought, why not me?

My first step in realizing this goal was to purchase lots of Will Eisner's work, including his how-to books.

The second step was to get the old MAD work. Luckily, I found a fantastic collection of MAD work—October 1952-December 2005—all on one DVD.



The third step…start drawing!

I've printed out a few pages of the first issue and I copy it while riding to and from work on the bus. I'm slowly learning some cartoon tricks that these dudes back then used, stuff you just don't see anymore.



I hope to make what's old new again, making my small contribution to the improvement of the animation industry.

Index Card Storyboard/Doodles

Monday I posted some of my index card storyboard doodles. They started as an exercise and turned into a productive tool. 

I'm embracing the idea that storytelling does not involve vomiting out whatever first comes up and showing that to the world. I'm understanding and appreciating that creativity is a SEARCH for the BEST SOLUTION. I should already know that since I work as a graphic designer; in that discipline, there's always an immediate, first idea. But that's often not the best one. What's best is the idea communicates most effectively. And that's exactly what I'm doing with this film, searching for the best way to communicate my story.

I had decided that I wanted my animatic to be as well-drawn as I could make it so I could show it to the world proudly. But that decision is also holding up my process. 

So last weekend I pulled out a stack of 3"x 5" index cards that I had bought to help with my screenwriting. I read that putting scenes on cards was a helpful way to organize the chronology of one's story; cards can be easily moved around and reshuffled.

I thought I'd try something similar with my storyboard/animatic. I turned the cards to the blank side and quickly doodled every scene idea I had for the opening of the film. I ended up with about 100 cards similar to the ones above. I spread them on my dining table and shuffled them around, searching for the sequence of events that was most concise and most communicative.

It worked! What had originally been a long, involved opening sequence was now short, funny and to the point. By not focusing on doing great drawings but instead on what I wanted to communicate, I came up with a variety of ideas from which I was able to choose the best. I can always improve the drawings; what's important NOW is getting the story action solidified.

These scenes could still change, but I'm confident that I've explored all of the options and have chosen the best.

John K Curriculum, Redux

Now that I've (temporarily) abandoned the Kimon Nicolaides "Drawing the Natural Way" curriculum, I've returned to another curriculum that I feel will have more immediate benefits—the John K cartoon course.

I did the entire course—explained here—during this past summer. But I was, as usual, in a hurry. I think I gave myself from several days to maybe one week for each lesson. I wanted to get to work on my film, dammit!

Since then I have genuinely seen an improvement in my drawing. So I decided that John K really does know what he's talking about and that maybe I should put more effort into his instructions. At this time, I'm still on Lesson One: Construction—The Head. It's getting me to automatically think 3D while drawing which makes the drawings look more solid and real.

I've also noticed that it's becoming easier for me to see if I've drawn something wrong. That's definitely a sign of improvement! 

Here's a recent effort:


It's Been a Long Time, I Shouldn't Have Left You!

Sorry, folks, I didn't realize it'd been so long since my last post!

What have I been doing? See below:







I know, you're probably thinking that I've been away for two weeks drawing crummy little doodles, right?

WRONG!

I've been struggling with the best way to introduce the two main (human) characters in my film. I've tried all kinds of permutations. There have been times when I thought I had it! Then…it just doesn't work.

So I tried a simple method that focused on spitting out ideas quickly without the hindrance of self-criticism.

And it WORKED!!!

More about my method tomorrow.